Hello, Gamers!

Thanksgiving approaches, and you know what that means! Well, maybe you don't, but listen up. Since OwlCon is being held a little early this year (January 28-30), pre-registration time is almost upon us!

Pre-registration for our upcoming Con will start this Friday, November 26th. The page will open at or about 6pm (Central Time), so, if you're able to drag yourself out of your turkey-induced coma, you can start signing up for games even sooner than usual.

Look at all these great games! http://www.owlcon.com/2011/events_overview.php

Pre-registration offers you a discounted pass, as well as the opportunity to get a slot in your favorite games before they fill up! With a Weekend Pass you can pre-register for three games, and with a One Day Pass you can pre-register for one game. When the time comes, go here to take advantage of this fabulous opportunity: http://www.owlcon.com/2011/prereg.php


Oh, and for those of you on FaceBook -- go become a fan of OwlCon to help spread the word!
http://www.facebook.com/pages/OwlCon/179034833087

OwlCon XXIX

Jan. 6th, 2010 12:02 am
In other news, OwlCon pre-reg is going like gangbusters. I have been collecting pre-reg data since 2005, and we are significantly higher than the same time period of even our banner year of 2007. Games are already filling up. Looks like the Con is still a draw. :)

If you are planning on registering on line, you might want to get with the clicking. I'm just saying.
Pre-registration for our upcoming Con will start this Friday, December 18th. The page will be open at or about 6pm (Central Time). Any of you folks who want to save some money (and have a better chance of getting into the games of your choice) should make a point to pre-register.

Look at all these great games!

With a Weekend Pass you can pre-register for three games, and with a One Day Pass you can pre-register for one game. When the time comes, go here to take advantage of this fabulous opportunity.

See you at the Con!
This year I spent about a week preparing the registration material (nightly mail merging ftw), which allowed the typical Thursday night printing party to go very smoothly. So smoothly, in fact, that [livejournal.com profile] drangelo and [livejournal.com profile] schroedingerbat (and others? the whole night is a haze) had already completed a huge portion of the task list that the volunteers usually do on Friday afternoon. This allowed the volunteers to finish well within their alloted five hours, giving them some valuable breathing time before we opened registration at 6pm.

Because of this most excellent preparation, there were very very few hiccups in the pre-reg/registration process. Yay! This was all to the good because early Saturday afternoon we lost our Volunteer Coordinator to a work-related emergency, and I had to wrangle the VC job as well as my own. Sadly, there were a few hiccups with the volunteers, as several of them did not show up for various reasons. A couple sent replacements in their stead (LOVE!!) and a couple, due to a lack of communication, did not even know they were supposed to be volunteering at the Con. *rolls eyes* (Plus, apparently, one "volunteer" was actually our VC getting punked.)

Numbers were a bit lower this year. With 394 pre-reg badges, plus 181 walk-up badges, we saw a total of 575 attendees this year, which is down about 30 from last year and about 65 from our highest year. Considering the economy, and the aftermath of Ike, no one was surprised at this minor reduction.

Painting competition was small, but we had some really great entries, many games were completely filled, quite a few games had a few no-show players (but, IIRC, only three no-show GMs, and all of them had valid excuses), no major LARP issues, and NOT ONE irate attendee showed up to yell at me at the registration area. Color me shocked.

In fact, we did have quite a few people coming to the registration area at the end of the Con to tell us how much they enjoyed it, and how well organized it has been year after year. That's always good to hear. With all of the work that everyone puts in, I'm still amazed when it's all over.

Amazed, and exhausted. We slept for 16 hours straight Sunday night.
Hello all my gaming peeps! I'm sure most of you already know this, but I just thought I'd poke you one more time before my brain disappears in a torrent of preparation this evening -- OwlCon XXVIII starts tomorrow night!!

Where: Rice University
When: Tomorrow!!! Doors open at 6pm -- first game session starts at 8pm
(full schedule is here)



The Con runs Friday, Saturday, and Sunday, and I believe we have somewhere in the neighborhood of 217 separate games being run over those three days. Plenty for everyone!

You know you want to game this weekend! Join us!
Alright all you gaming geeks out there, it's time to put your money where your mouth is! Well, not actually your money, more like your time and effort. Do it for the gaming community. Do it for yourselves! Your children! (Who will think of the children?) Do it for the free pass and cool T-shirt! Whatever your reason, just do it!

OwlCon WANTS YOU! To be a volunteer!


We are gearing up for Owlcon 2009, which looks to be a big one, and we are woefully short of volunteers. As many of you are gamers, and are good at telling people what to do, you would make great volunteers for the Con! This year OwlCon runs February 6th through 8th. As a volunteer, you will need to work two shifts, and the rest of the Con you are free to play any games you would like. And there are a LOT of cool games this year.

If you are planning on signing up as a volunteer, and you have not yet done so, please do it as soon as possible. Our Volunteer Coordinator is beginning to panic...and when she panics, the whole world trembles. Come on, think of the children.
*sigh*

It's like having to defend my thesis every February. 


OwlCon XXVII saw 619 attendees, most of whom were very very happy with how it all went.  Sadly, this year the Casavants were not able to make it to the Con, and so the rest of the Coordinators had to pick up their responsibilities on top of our own.  All I can say is that if we didn't have some amazingly hard working Fast Warp officers this year, OwlCon would have been much more painful, and I may well have been put into the hospital.  Kudos to the Coordinators.  Another Con well done.
I have been trying to remember specific things that happened over the weekend, and, for the life of me, I cannot.  It's like OwlCon has become my own personal dose of Ambien.  It's a damned good thing that I wrote my Lore page during the Con, or I would be a mess right now trying to remember it all.  Some things that I do remember are:


  • Steven S. Long, of Hero Games, is absolutely charming, and was a terrific Special Guest.  He even helped with registration prep-work!

  • The Fast Warp officers were totally proactive and on the ball.  Matt D., our co-director, was sick as a dog and still managed to run around fighting fires, lifting heavy objects, and making things run smoothly.

  • Since we had such a huge number of pre-reg packets to make (425!), coupled with some no-show volunteers for the first shift, at one point we had 4 coordinators stuffing packets in order to get things ready for registration.  We started late, but only by 10 minutes.  It's a good thing too, because the natives were restless.

  • The Texas Hold-em tournament had one person show up to play.  :(

  • We had 41 entries in the mini painting contest!  (the case will only hold 48)  And several of them were really fabulous.  I was very impressed with the level of technique that the painters showed this year.

  • We really need to figure out the amount of food/beverages we need so that we don't have to make 3-4 trips over the course of the Con.  One refill trip would be acceptable.

  • It seemed like we had a higher percentage of women this year than last year, but I have no data to back this up.

  • [livejournal.com profile] drangelo is totally hot when he is in alpha-gamer mode  ;)

I love Valentine's Day.  It's so restful...as if some huge weight had been lifted from my shoulders.  Wait, what?

Yes, another successful OwlCon has come and gone.  This one was huge (635 at last count), and went a lot smoother than last year.  Yes, there were a few glitches: the typical GM/volunteer no-shows (some for valid reasons and some not), the LARPs starting late, some scheduling confusion, but in general it went very well.  And, as my lovely spouse has already discussed, due in no small part to the Rice Fast Warp officers taking ownership and working their asses off to make this Con a success.  I am really very impressed with how much they have been able to learn and implement in the short time they have been involved.  I wish they were local!  Damn students, as soon as they show you how cool they are, they up and graduate!  ;)

At least I took the time this year to document a lot of the pre-work that registration does, so that I don't have to go through another learning curve next year.  Now I need to pull some of that lore out of our lovely Volunteer Coordinator.

The really irritating part of this whole business is how old it makes me feel.  We end up working from Thursday afternoon through Sunday evening.  Friday and Saturday night we got about 3.5 hours of sleep a night.  Man, when I was in college that was a normal weekend!  Of course, my 20th reunion is coming up in June.  Oh, God, I'm older than dirt!

We slept 15 hours straight Sunday night, and woke up around 3pm on Monday.  And what did I do on my days off?  Started Final Fantasy XII!!!  (geek alert)  :)
I've been helping to proofread the OwlCon Program for the past couple of days, and apparently I need a break.  I just read the word "calamities" and thought it was supposed to be "catamites."  Ouch!
Man, if I thought it was busy before, it's gone insane now.  Today is the last day for Owlcon '007 pre-registration.  The form will close tonight at midnight.

Then comes the hard part.



*insert maniacal laughter here*
I think OwlCon is on the verge of breaking my brain.  We're in the last few days of pre-reg and it's getting difficult to keep up with all of the unusual requests/incorrect forms/non-responsive emails, etc.  I'm not at all fun to be around right now.  :(



EDIT: Come on guys. I really appreciate all the nice comments, but I really wasn't looking for that. I'm just venting (as usual). Thanks, though.

Oh, and [livejournal.com profile] hwrnmnbsol, you're my hero.

By the way

Jan. 24th, 2007 06:14 pm
Pre-registration for OwlCon closes on February 2nd, and games are filling up fast.

Get with the clicking!


(and if you have a problem registering, I'll be happy to help)  ;)
I know I've been out of touch for the past week or so, and there are some folks who are wondering what has become of me (hi, Mom!).  Well, I can pretty much sum up my life in one word.

OwlCon

Pre-registration opened in December, so I've been signing people up for games for about 6 weeks now.  The system is partially automated, which makes this process possible at all (thanks to some hard work from our web guru), but there is still a lot of data input, file manipulation, and emailing back and forth with gamers/GMs/Coordinators trying to help people deal with their registration problems.  From the registrant's point of view, the process is very easy (IMO); however, when dealing with large numbers of people, there are plenty of opportunities to screw up even the most robust of processes.

It's always busy, but every year we have increased our attendance by a significant amount, and this year we're pretty sure that we'll be breaking the 600 mark.  This brings with it many more people who need assistance because of confusion, computer glitches, or errors on either their or our part.  Let's just say I'm damned busy.



And, of course, there's work too.  ;)
Communication has been light for the past few days as I try to dig out from under the initial rush of pre-registration duties.  If you have not heard, Owlcon '007 preregistration is now open!

Games are filling up, so if you plan to register for OwlCon this year, you're going to want to do it NOW. 


Really.  NOW.  Go.  Make with the clicking!

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